I created this post for an internal blog at Microsoft, I thought I'd post it her as well, some parts have been edited for clarity.
Mention the words ‘user experience’ in a meeting these days to a marketer, customer, product designer or software developer and it’s more than likely that heads will quickly start to bob up and down in agreement that it’s a critical aspect of their jobs that they must do well to be successful, but what is it? How do you do it well? Alas, these inquiries only lead to more questions most of the time.
In fact, you’ll find the answers to those questions are as varied as the titles of its practitioners. For example, what’s the difference between an interaction designer, an information designer, an information architect or a user experience architect? Do solution architects and developers need to worry about user experience or is that the job of ‘creative’ folks and the usability lab to best determine?
What do companies ‘do’ when they practice user experience, are there activities that make some user experience efforts more successful than others? These are hard questions that are quite frequently given ambiguous answers by the design profession and our computer human interaction brethren. As someone that’s been a designer for the past 14 years some of this is my fault, I was never happy using generic titles or terms and a common vocabulary and neither were my friends. For example, for over 6 years I was a creative director at IBM. However, if I went down the street to Avenue A/Razorfish they may have called me a user experience director. A usability engineer might be called a customer experience specialist. An information architect might be an information designer at one firm but neither might be an interaction designer. Front end technologist, human centered design? Don’t get me started.
Recently designers, implementers and marketers of products, services and software have worked harder than ever to develop common language and practices that allow us to apply principles of user experience that are repeatable, reliable and teachable. As a matter of fact many of us are motivated by things like this and this and even this.
This new design understanding has enabled a revolution to occur in how we purchase and consume products and services as consumers and in the enterprise. Some of this happened because things simply got to complex. But the other reason it happened is because user experience is at the intersection of two things that are driving the software industry and many others—design and innovation.
Before you can answer or have a basic understanding of ‘what’ user experience is and ‘how’ user experience can be done it’s important to understand the ‘why’. Titles don’t matter too much in design and neither do the names of design or software development phases, but having people accountable for user experience execution and having a toolkit of repeatable patterns and processes matter a great deal—and understanding why user experience matters and what it gets you as a user of software and as a creator of it.
Good user experience in a meta-sense connects all the disparate parts into something that is ultimately more useful and valued that its individual parts. Office 2007 Enterprise is more valuable than Excel when Office applications were less connected. An operating system that updates itself is more useful than one that doesn’t. An operating system that can guide me through how to set up a network connection is more useful that one that does not—one that can get me connected in three steps versus 14 is even better! User experience puts processes and patterns in place that keep this from getting to complex. At a more granular level a focus on user experience raises the bar for these interactions and differentiates the experience of using suites of applications or services. Intelligent engineering of products enables people to create new marketing opportunities and create new efficiency and productivity in the they develop.
User experience is about making products usable, no cryptic dialogs, one click versus five.
User experience is about making things more useful, by visualizing data and information graphically and richly that mimics models we use to process information in the real world or to reveal patterns to us that might not be obvious.
User experience is also about adaptability and having software, hardware and services adapt to context, such as working in a network connected or network disconnected state.
User experience is reliability, the trust that a system will perform in a way that is expected that won’t compromise your productivity or privacy.
User experience is also about desirability, about the joy we get in interacting with products, services and software.
When we can combine all these principles we frequently don’t just get a great user experience, we get an innovation. Remember these works when you want to know what UX is—it’s usable, useful, adaptable, reliable, trustworthy and desirable.
This next part is very Microsoft centric
But user experience isn’t just about how we make things, but how we make tools that others can use to make things. Remember this, it’s important. Not too many companies make products that you both use as a consumer and then also the tools that you use to create them. Even fewer companies think about the user experience of those developer tools. It makes us a bit unique and the mantra of developers, developers, developers has actually never been more relevant and important. Just remember to add a new mantra which is, say it with me…designers, designers, designers—because the combination of those two professions is what is driving the current generation of innovation in our industry.


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